WWX Official Guide

WWX Official Guide

This is the WWX official guide and rules of play.

If you are new and want to join, you can skip it and read the Getting Started Page instead. That page contains information about how to find your way through the WWX interface to play the game. But as an early warning, you need to come back and read the rules section. Failure to abide by some rules will result in losses in matches even if you have participated well.

Definitions
General Rules
Matches and Winner Judgment
Rosters
Championship Divisions


Definitions

Player - A member of thw WWX who handles his/her superstars and characters

Superstar - A character created by a player in the WWX.

Unregistered Superstar - A character you create for fun to accompany your wrestler(s), like managers... etc

Roleplay - The text you type when you play in this fed. It is the part when a superstar appears in a scene usually backstage, in the ring or somewhere else to give a speech, just like seen on TV.

Strategy (Strat) - A strategy on what you want your wrestlers/characters to do on a card. It may be a strategy on how you want your wrestler to fight (or cheat) in the match or what he/she will do before/after the match. This includes attacking other superstars or interfering in matches.

Card - A TV show with lineups. Matches will be fought on the card.

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General Rules

No absurdity in your applications. Which means you can't have a person who is 20 feet tall and weighs 99999999 pounds.

This is a fantasy e-federation so please use only created superstars. We do not want a Bill Goldberg or a Kurt Angle here.

A handler can as many superstars as they want but make sure all of them are active or they play a role. Inactives will be cut off. It is advisable to start with one or two superstars only.

Please do not use too many taboos or profanity in your roleplays and messages. For example, we have seen some roleplays with the F word in almost every paragraph and the word is used casually for no good reason. Those roleplays would have been superb without those words. If you must, please sensor the language with asterisks. (*) THIS AFFECTS WINNER DECISIONS SERIOUSLY.

We are a booked/roleplay federation but we are not a 100% roleplay federation. We also base the federation on angles, storylines, strategies and effort. So a good roleplayer would often win but not necessarily win. The best planner who roleplays well, plans his strategy and carries out his role would win.

When roleplaying, you are allowed to include other handlers' superstars with a few limitations. You are only allowed to call them out to talk trash and stuff. If you would like to beat them up or get them to do something or humiliate them, you can either:
- Send that script to a commissioner to be aired on a card or
- Send it as a roleplay event with prior permission from the involved superstars' player by messaging them first.

After a card is sent out, the decisions are final. No arguments. If you are not happy with the results, roleplay or ask for a rematch or just create a strategy when your superstar beats the crap out of the other, and send it to the commissioners to be aired on the card.

When you think you ought to win but you lost, well, try asking the commissioners or build a feud with the person who cost you the loss instead of wasting your efforts complaining.

There is definitely a reason behind everything. We don't make people win/lose for nothing. If a commissioner really screws up and makes terrible decisions, other commissioners and the CEO would definitely notice it and that commissioner would be dealt with.

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Matches and Winner Judgment

Winners are decided by the commissioner who will be writing the show.

The match outcome mostly (but not always) depends on the quality of your roleplay/flash or plan. We usually favor the person who writes better, not the person who writes more/later or the person who succeeds in winning a feud conversation. But this does not mean the person who writes more/later or the person who succeeds in winning a feud conversation cannot win. Factors like effort, storyline, angles and plans are considered too.

Strength Table (powerful to weak)
1 Good Roleplay
2 Moderate roleplay
3 Good strategy
4 Lousy Roleplay
5 Lousy strategy
6 Did not send anything.

The higher the rank in the strength table, the higher the chance for you to win the match. For example: a moderate roleplay beats a good plan.

A good roleplay is not necessarily a very long roleplay. It is a roleplay that is not too short, has some content and is fun to read. However, a very good flash which is only 5-lines long would lose to a very boring long flash. Cause the boring handler put in more effort and the other guy only typed 5 lines.

If you provide a combination, eg. Roleplay + Plan, your chances of winning a match might be higher.

The QUANTITY FACTOR has always been a controversy. We don't care how many flashes you type for your match judgment. If they are boring hell, your opponent with one exciting flash that is around 30 lines long can beat you. So if you think you can win by sending us a `novel`, then save your efforts. We value `A+ essays`, not `D- novels`.

In order to win, should the roleplay involve talking trash about the superstar that will be your opponent? NO! The keywords here are "exciting", "has enough content", "fun to read", "good strategy". There is no rule saying that even though your roleplay is good, if your roleplay does not contain any statements about your opponent(s), you will lose... NO! Hell, you can even do a video-montage-style or biography-style roleplay to introduce your superstar further, tell about accomplishments, or even illustrate how your superstar trains. Your creativity is your limit. On the contrary, trash-talking sometimes evolve into quarrels that get old fast and degrade roleplay quality instead.

Superstars can suggest matches by challenging other superstars. If the other party accepts you've got yourself a match, unless the directors have other plans.

If you want a title, just challenge the champion. If the champ accepts, you've got your titleshot unless the directors disagree or have other plans.

In all cases of a challenge and acceptance, PLEASE confirm the match with the show writer.

One superstar usually fights in one match per show.

If you want to interfere in other wrestler's matches or beat someone up before the match, that kind of stuff, tell the director in charge of the show, usually the show commissioner.

NOTE about winner judgment: The above are only general guidelines on how winners are decided. However, the show's commissioner may have other criteria and if that is the case, they will be stated on the card when it is issued.

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Roster Divisions

The entire Xistence Lockeroom is separated into two brand rosters.

1.Be sure to read these rosters to know where you are so that you will be ready for your respective brand's upcoming card.

2.All Championships are defended on both shows, except for the Women's Championship.

3. If you wish to be on a different show than the one you are on, then you may either speak OOC to the handler of that show, do an approved segment IC with your brand's GM, or do approved segments on the show you want to be on. Keep in mind, if you are allowed to change brands, you may be facing stronger opponents than you have faced before or be competing under different guidelines.

4. Free Agents joining the WWX, who wish to join either show, must do an Introductory RP on the site. After doing so email the owner at mambaranger@gmail.com with the name of your roleplay and request to be on either Ravage or Fury.

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Championship Divisions

For Each Championship Belt, There Is A Division For It.Below Is The Description Of Each Division.

1.Television Division- This is the welcome mat division. People in this division are expected to know how to RP once. Strategies for this division are not required, as it has no weight on the grading scale. If you wish for a well written match, then send a strat with moves and how you want the match to play out, but there is no factors of a strat involved. Championship is most likely to change hands frequently and a lot of you should be multi-time Television Champions before you settle on moving up the ladder. Learning to talk trash is actually the fun part of this division, i wanna see it but keep it respectable. Roleplay length should be half a page on Microsoft Word.

2.Conquest Division- Being consider the best rookie around requires more maturity in the character, all around development in your backstory and some interactions with those higher up in the ladder. By this point you could be aspiring to feud with a Main Eventer to get you into the next division or simply wanting to be noticed. Strategies are required for being champion in this division, as they are weighed a little, enough for you to grasp how to win a match before, during, and after a match. A storyline here is possible but bears no weight on the winning the belt. Your skill here is based off your roleplaying. Should be able to RP twice at least. Roleplay length should be a page long on Microsoft Word.

3.Triple A Championship - This is the welcome mat for strategy and all around minefield of the WWX. Being in this division is not hard to those who can continually think outside the box. Roleplay length can range from half a page to two pages long on Microsoft Word, but know now....your roleplay is basically a ploy. Your Roleplay is meant to deceive, not to win the match, your strategy is how you win a Triple A championship match, to steal the Triple A Championship off of someone holding the belt if they compete. 95% weight on strategy, 5% on Roleplay. Not an easy belt to retain out of all of the belts, so if you take interest in this, be always ready.

4.International Division - Ahhh yes. In this division, your character should be primed for success, have a considerable amount of championship reigns under their belt or solid feuds to develop your character's backstory much further, possibly have a stable backing you. This is where you SHOULD be aware of how to roleplay and strat solidly for a match. Segments are a factor in this division, as you are trying to break the threshold and become a future World Champion. Being the International Champion means showing yourself more often not just in match promos, but doing things a champion of this level should be doing. There is no stepping stone to World Champion status here, no passing of the torch. First division to have a 50/50 weight on both strats and roleplays as you should be able to figure out more than one way to beat an opponent or three at this point. Roleplays are minimum page and a half long.

5.World Champion Division - Alright the grand-daddy of them all. Being in this division is a mixture of everything. Trash talk, storylines, character development, strategy, and roleplaying all have an effect on you winning the match. You are in this division because you outgrew the other divisions and are ready to represent the federation as the best. Championship reigns are rarely cut short, swerves are likely to happen, and on-the-fly championship matches to test your mettle are very likely to happen. Expect high card vs low card title matches to happen if someone truly thinks they can be top dog. I will be judging title matches off of five different areas i just mentioned, so expect the decisions to be serious. Roleplay should be two pages long minimum. Remember in the guidelines..."We prefer A+ essays not D- novels". I get a novel that does NOT have a shred of any match discussion in it for the first page...consider yourself losing the match automatically.

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